using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("UIReleaseAllEvent")]
	public class UIReleaseAllEvent : UIEvent
	{
		public bool m_mouseIsOver => method_2<bool>("m_mouseIsOver");

		public UIReleaseAllEvent(IntPtr address, string className)
			: base(address, className)
		{
		}

		public UIReleaseAllEvent(IntPtr address)
			: this(address, "UIReleaseAllEvent")
		{
		}

		public bool GetMouseIsOver()
		{
			return method_11<bool>("GetMouseIsOver", Array.Empty<object>());
		}
	}
}
